Documentation can be written on the wiki, or if you’re a graphics designer (and they’re always welcome) then please talk on the mailing list about your work. It may also just be unsuitable for Angband - in which case, please don’t take rejection badly you may just be better off writing a variant. If it’s more involved, and the feature is not one that the next version is planned to have, the patch may go through several reviews before being incorporated. If the patch is a bugfix, then you can reasonably expect it to be integrated into the development tree. There are contribution guidelines in CONTRIBUTING.md in the top level directory of the source code. Write your patch and submit it as a pull request on GitHub.Īll contributions are accepted as dual-licenced with both the Angband and GPLv2 licences. Please see the compiling section of the manual. Go to the GitHub page, where you can find the bleeding edge as well as all previous versions. How do I get a copy of the source code? ¶ To some extent, variants exist to address this, but even so they tend to adhere to the core Angband principles. Some suggestions might make a good game, perhaps even a better game than Angband, but would make a game that is not Angband. Some suggestions would change aspects of Angband that are essential to its nature Angband has a long history, and so has developed a certain character over the years. Sometimes a suggestion may not be right for the game, though. Beginning players may either favor the Human, Dunadan, or High-Elf, but it's possible to choose another race in order to help create a specialist. While the Human allows characters to quickly become high level, the other races have slight variations that allow them to become specialized. The developers keep an eye on the forums, and ideas deemed OK will get filed for future implementation. The race is the first important choice in the game. If people think it’s a good idea, it will generally get some discussion if they don’t, it won’t. Discussion typically happens in the Vanilla section of the forums. Development ¶ What are the current plans for the game? ¶Įver-changing and subject to U-turning with public dissent. If you want to keep the menu available, say on the ‘Tab’ key, you can also remap the Tab keypress to the \n action. This just replaces the default action of Enter with a “do nothing but don’t tell me about help” action. Press Enter at the “Key” prompt and a single space as the “Action”.Īnd then you’ll probably want to choose to “Append keymaps to a file” so that it persists for next time you load the game. Go into the options menu, choose “Edit keymaps”, then “Create a keymap”. Is there a way to disable that thing that pops up when you hit the enter key? ¶ Navigate to the 8 using n and increase the color intensity with r(ed)/g(reen)/b(lue). Dark monsters are hard to see ¶įix (reduce) the alpha on your screen, or use the “Interact with colors” screen under the options ( =) menu. Savefiles that show the problem might be requested, because they help tracking bugs down. The best steps you can figure out to reproduce the bug. Issues and problems ¶ How do I report a bug? ¶ Is there a way to disable that thing that pops up when you hit the enter key?
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